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y very first Design Lab article,
published almost two years ago, tried to present the ins and outs of
logo design as comprehensively as I could grasp them myself at that
time. Further explorations kept convincing me in the importance
of this genre, for Web design as well as for design in general. So
in other articles, I described logo design
stages in the Quiotix and Books of Russia projects, as well as in
my own studio site design.
With its utterly generalized system of spatial, coloristic, and
semantic relations, logo composition is an ideal laboratory for studying
the laws of design. I would even say that you can only master
creating complex compositions by learning to collocate, collide and
harmonize parts of a simple logo - and I would support this, before all,
by my own experience. The process of my design education is
best demonstrated through the milestones of logo projects.
I must admit that now I don't feel particularly complacent about
the sample logo that was the core of my early article. The
process of learning design, just as any other art, never ends; moreover,
it sometimes corrects or even negates itself. From today's
viewpoint, I can see many serious faults in that early design.
Luckily, one of the recent projects of my studio gives me an opportunity to analyze
the deficiencies of this particular logo and show how they could be
amended. So, I'm eager to let my readers learn what I have recently
discovered, first by showing what was good in
the old logo and then what was bad.
Besides the self-refutation part, this article also tells the story
of two more logos I recently created.
They are interesting in that they are intended to form a hierarchical
design system, one logo belonging to a company and the other to its
major product. This project was very interesting, as it revealed
some principles of creating coordinated systems of design elements
within a common corporate style. |
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